Check out this game if: you are looking for a silly dexterity game (think Foosball).
This game stands out because: the little penguins are bottom heavy (like weeble wobbles) so they do cool tricks when you flick them (whether you want them to or not).
1. Flicking the little wobbly penguins is fun (even by yourself).
2. Experience matters, but anyone can win (lucky shots seem common).
3. Set up is pretty quick.
4. Rules are mostly intuitive.
5. Asymmetrical player goals (hall monitor and runners) make it extra fun.
6. Unknown cards/victory points make it fun through the whole game (you can’t just count how many cards each player has to know who won).
1. Asymmetrical player goals can cause direct conflict (some may not enjoy).
2. The player cards may seem unfair or distracting.
In this game you are a penguin, trying to catch fish. To catch fish, you need to flick your penguin through the school’s doors. But you also need to watch out for the hall monitor (played by a different player each round). The round ends if the hall monitor catches (hits) all the other player’s penguins or if one player catches all their fish.
Once everyone has been the hall monitor, every player counts the fish on their cards and the player with the most fish wins.
There is only one version of this game, but there are similar games. If you like this game, check out Flick ’em Up!, PitchCar, Klask, and Crokinole.
First let all the players flick a penguin (they will not pay attention until they get that our of their system).
The best way to teach this game is to show how it’s played. Set the game up, and flick a penguin through a door (showing the actions that follow). Next, show the players all the cards (fish, ice skates, and hall monitor) and what they do/mean. Now play.
|Number of Players||2-4|
|Inclusive (no elimination)||★☆☆☆☆|
Link to tutorial video on YouTube.
Link to Ice Cool on Amazon