Check out this game if: are not afraid of some new concepts and a very rewarding game.
This game stands out because: the rules may seem intimidating at first, but once you’ve played one game you will get a unique gaming experience that is fun and thought provoking.
1. Truly a unique gaming experience (especially for how quick it plays).
2. Play time is quick because of a clever way to score also speeds up the game.
3. Once one player is comfortable with the game, teaching is easy and kids can understand the concepts.
4. The theme and images are fun and attractive.
5. Replayability is good because the game will almost never play the same way -even with the same people.
6. Not a lot of luck makes this game a real thinker.
7. Player interaction is good, maybe not always friendly, but good.
1. Although the game has some strategy, there are elements you cannot control (other players actions), so it’s not entirely a strategy game.
2. Only plays up to four (but it plays two, three, and four well -two is a little cut-throat).
In this game, everyone is trying to grow their reputation before the fair starts. To gain reputation, you want to have the most influence in an array of attractions (variety is rewarded in this game). You may also gain midway tickets, but taking a ticket also moves a time tracker that will end a round. Once a round ends (due to midway tickets being taken) the attractions are scored and another round starts. Do this three times and at the end there is even more scoring (this is where the variety really matters)
|Number of Players||2-4|
|Inclusive (no elimination)||★★★★★|
There is only one version of this game and no expansions. There are some similar games, but most of them are much more complex and take a lot more time.
The best way to teach this game is to teach it in phases.
First, as always, explain how you win. In this game, you win by gaining reputation and you gain reputation by acquiring the cardboard tokens (and victory points). To get the tokens, you need to have the most influence in a certain area at the end of a round. You put your influence tokens on attractions on your turn, but you also acquire and play cards.
Playing cards is the second phase to teach for this game and it’s best to explain each card’s action (yeah, it’s not exciting, but there are only four actions so it goes quickly).
Third, explain how the midway tokens work. It’s important that everyone knows that they are worth points, but that they also move the round time tracker closer to ending the round.
Link to Video YouTube.
Link to World’s Fair 1893 on Amazon