Check out this game if: you like the game Risk, but want a quicker and unique alternative.
This game stands out because: it has very high player interaction. The heart of this game is how you and the other players move around the board and interact with each other (typically battle or discouraging battle with reinforcements).
1. Very high player interaction (although a lot of that interaction is conflict)
2. Games typically last two hours or less.
3. Freedom to play the game any way you’d like.
4. Dice rolling keeps the game from getting too aggressive.
5. Although dice are still a big part of the game, there seems to be less luck than the original version.
6. Playing your hand at the right time feels very rewarding (even if you don’t win the game).
1. If one or more players are taking a long time to take their action, the game can get long.
2. Very competitive (don’t play with someone who might take it personal if you sack their kingdom)
Brief Overview: Versions:
Every player receives 10 action cards. These action cards are how players move their armies, grow their armies, and attack other armies. Each round every player chooses 2 actions (subsequent rounds will have fewer actions to choose from because you do not get your actions cards back till you’ve played them all). These 2 action cards are played face down in the order you want to play them. Players then take turns revealing their top most action card and fulfilling the action.
By moving, growing, and attacking, you can conquer kingdoms. The first player to conquer 7 Kingdoms wins.
|Number of Players||2-4|
|Inclusive (no elimination)||★★★★☆|
Teaching Advice: Like most complicated games, start with the end. Explain how the game ends and how to win the game. Next explain the action cards because this is the heart of the game. Finally, go over the finer points of the actions (how to move your armies, grow your armies, and attack).
Link to Video Youtube.
Link to Risk Europe on Amazon