★★★½☆ Love Letter; roses are red, violets are blue, this game has nothing to do with poetry, or love, or writing.

Check out this game if: you are looking for a quick and easy game that is strangely addicting. This game stands out because: it’s small, it’s quick, and the cards interact in a fun way. It’s great when you guess your opponent’s card, and even better when you can go the whole game with the princess card in-hand. This game, arguably, started a big trend within the gaming industry for mini games -it’s that good.

Positive:
1. This game will fit in your pocket.
2. You can play it almost anywhere (like at the restaurant while you wait for your food).
3. It’s very quick to play.
4. Easy to teach.
5. Laying out the played cards, give players clues for how to compete (strategy).
6. Keeping some cards out of play leave an element of chance (luck).
7. Teaches a little deductive reasoning.

Negative:
1. There is a lot of luck in this game, but it’s so quick it doesn’t usually bother anyone.
2. Player elimination, but games are so quick…
3. The name and artwork will turn some people away.

Brief Overview:
The object of the game is to have the highest numbered card at the end of the game, or eliminate all the other players before the end.

Every player is dealt one card. On a player’s turn, they pick up a card from the draw pile and play one of these two cards. The played card will have a specific action that needs to be fulfilled before the next player’s turn. That action could be “guess an opponents card, if you guess correctly, they are out of the game,” or “secretly compare cards with one other player, the lower card is out of the game.”
If you win a round, you get a red cube. The first player to four cubes wins the game.

Number of Players 2-4
Age 8+
Time 20 mins
Friendly ★★★☆☆
Teachable ★★★★☆
Replayability ★★★☆☆
Creative Freedom ★★★☆☆
Inclusive (no elimination) ★★☆☆☆
Interaction ★★★★★

Versions:
There are so many versions/themes of this game, but all play pretty much the same. There are a few variations in some, but I don’t think any one is hands down better than the others. So, buy the version that looks most interesting to you (if you like comic books, get Batman: Love Letter)

Teaching Advice:
The game is best taught backwards. Tell players that the goal is to get four cubes, and  you get a cube when you win a round. To win a round you need to have the highest numbered card at the end of the round, or be the only player still in the game.

Then explain that everyone is dealt only one card and on your turn you pick up another card. Players then choose which of the two cards to play (this is much simpler to show than explain). Next, show what each card does, starting with cards 1 and 2 (these two cards interact easily and this is usually where the players understand and get interested to play).

Link to Video Tutorial.

Link to Love Letter on Amazon.

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3 thoughts on “★★★½☆ Love Letter; roses are red, violets are blue, this game has nothing to do with poetry, or love, or writing.

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