Check out this game if: you’re looking for a quick press-your-luck game with a little complexity.
This game stands out because: as you lose advantages for fighting monsters, more monsters are added to the fight (seems like a bad idea) but if you drop out you don’t get any points. This type of game is called “press your luck,” because that’s exactly what you’re doing. This is a particularly good press your luck game because each player has a fraction of knowledge of what you’ll be fighting.
1. The press your luck aspect in this game is exciting for everyone (fighting or not).
2. The Theme might not be for everyone, but fits well and gives it a storyline.
3. Knowing a little about the risk makes this more fun.
4. Deciding how to use your weapons adds to the risk and excitement.
5. Teaching this game is pretty easy.
1. Players can get eliminated, but the game is quick (and still exciting to watch)
2. Your first game might have a learning curve -it’s hard to know how far to press your luck without any experience.
This game begins by choosing a hero to enter the dungeon (game comes with 4). This hero is going to have specific weapons to fight monsters with.
On a player’s turn, they look at the top card in the monster deck. The active player then decides whether to put this monster into the dungeon (fighting) or in front of them (not fighting). In order to take the monster out of the fight, the player must choose a weapon to take out of the fight too.
If the active player believes the pile of monsters is getting too large to beat, they can pass (unless they are the last player to pass). Once everyone but one player has passed, that player must fight the dungeon (cards set aside to fight) with the hero and remaining weapons. If they survive, the active player get a victory point. If they lose, they take a wounded. Two wounds will eliminate a player, and two victory points wins.
|Number of Players||2-4|
|Inclusive (no elimination)||★★★★★|
There is currently only one version of this game and one expansion (Welcome Back to the Dungeon -which only adds more heroes). There is a promotional tile (a toad), but there is plenty of replayability with the base set.
Start with the Warrior hero (he has the easiest weapons). Show all the players the weapons and how they combat monsters. Then show how on a player’s turn they either put a monster into the dungeon or out of play (and to take a monster out of play you must also take a weapon out of play).
Finally, explain that you can also pass on your turn, but that means you cannot gain any points that round. The last player to pass must fight the dungeon!
Link to Video Tutorial.
Link to Welcome to the Dungeon on Amazon.