Check out this game if: you’re looking for a quick and simple game with equal parts luck and planning.
This game stands out because it’s a unique, beautiful, and simple concept. This game’s simplicity seems as pure as tic-tac-toe or checkers. Also, you feel in control of your dragon’s path -which may not be true, but that’s good because it keeps players involved.
1. Simple to teach, easy concept.
2. Quick to start and quick to play.
3. The unique game play is fascinating.
4. Teaches a little bit of planning and forethought.
5. Fun and rewarding to find ways to keep your token on the board.
6. Sending another players piece off the board is fun, and games are quick enough to not feel super bad about it.
1. Players can literally get cornered with no options.
2. Potential for direct conflict.
3. Not a whole lot of creative freedom.
4. Replayability is a little low.
Every player has a token and a few cards with paths drawn on them. On a players turn, they place a card in front of their dragon token (matching up the paths and the grid outlined on the board). If your path leads your dragon off the board, you’re out. Last dragon on the board wins.
|Number of Players||2-8|
|Inclusive (no elimination)||★★☆☆☆|
There is also a version called Tusor of the Sea which adds another layer of complication. Both are a lot of fun.
Give everyone their dragon token (something to hold onto and hold their attention). Show how placing a tile in front of your piece moves your token (the most essential part of the game). Then explain the details.
Link to Video Tutorial.
Link to Tsuro on Amazon.