Check out this game if: you’re looking for a game with a team building feeling -that’s actually fun.
This game stands out because everyone is on the same team. Your opponent is a shuffled deck of cards that create the problems you are working together to fix.
Due to the randomness of the shuffled desk, this game can be very difficult to win, but if it were too easy, it wouldn’t feel rewarding to beat -and it does feel great to cure an imaginary outbreak.
1. Working together makes this a great “team building” game.
2. Each player gets a unique ability so everyone can contribute to the game.
3. Multiple levels of difficulty gives this game high replay-ability.
4. Win or lose (and probably lose), the experience is so fun it doesn’t bother anyone -if anything, it makes people want to play it again to beat it.
5. Game feels like it plays quick (even with a bad luck 60+ min game).
1. If one player has a strong personality, they can “quarterback” the game.
2. Cooperative concept is a little difficult at first -but great once it clicks with everyone.
3. Doesn’t play well with young kids (although you can work around this a little because everyone can help everyone else).
This is a cooperative game, where you work with your fellow players to cure and eradicate diseases. These diseases pop up around the board based on a random deck of cards. You can control and eradicate these diseases by performing different actions on your turn (moving around the board, treating diseases, building research stations, and exchanging and playing cards from your hand).
To further help you cure diseases, each player gets a role (i.e. medic, scientist, or researcher). These different roles help get everyone involved with different aspects of beating the game.
|Number of Players||2-4|
|Inclusive (no elimination)||★★★★★|
There are quite a few versions/expansions for this game, but I would recommend the original base game (called just Pandemic).
This one is a little more tricky, but first explain that everyone is working together in this game and that the rules will take a little time to understand (saying this up-front usually helps put players prepare for a longer explanation).
I typically go over how the diseases spread first (drawing cards and outbreaks), then the actions all players can do, and finally what each player’s specialty is.
Link to Video Tutorial.
Link to Pandemic on Amazon.