★★★★½ Ticket to Ride; This game has nothing to do with “Eleanor Rigby,” “Twist And Shout,” or “Penny Lane,” but you may find yourself saying “Don’t Pass Me By.”

Check out this game if: you want a great family game that plays well with all ages.

This game stands out because the tension from everyone building their secret train routs on the same map -your routs may conflict with each other.

A great family game because kids understand the color matching concept easily and older kids/adults will enjoy the planning and optimization aspect.

This is not a game that will strech your imigination or stimulate many brain waves, but this game always plays faster than it feels (the hour will go by quickly because it’s easy to get caught up in the game).

1. Plays up to 5 players nicely (though the rules change a little).
2. Simple to teach and start playing quickly.
3. A little luck can give an advantage to any player -including your 5 y/o neice.
4. Secret agendas mean no one knows who is winning until the very end.
5. No player elimination.
6. Player turns are usually pretty quick and the game moves fast (like a speeding train?)..

1. Can get competitive as players take each others paths..
2. A little bad luck can all but ruin one players chance to compete.
3. Actual player interaction is pretty low -games can get quiet (maybe not a bad thing).
4. The theme isn’t very exciting.

Brief Overview:
Your goal is to join your secret locations on the board with train routs. You join these routs using sets of cards. If the rout between Portland to Salt Lake City is 6 blue train cars, you need six blue cards (or a combination of blue and wild cards).

Building tracks gives you points, joining secret locations gives you points, and having the longest continuous track gives you points. The player at the end of the game with the most points wins.

Number of Players 2-5
Age 6+
Time 60 mins
Friendly ★★★☆☆
Teachable ★★★★★
Replayability ★★★★☆
Creative Freedom ★★★★☆
Inclusive (no elimination) ★★★★☆

There are many versions of this game, but the original version is the best to start with (although the expansion 1910 is nice because it supplies bigger cards and more location cards).

Teaching Advice: 
Very first, explain that your color train does not affect what tracks you can build on (that will likely be in the back of at least one players mind while you explain everything else).
Next, explain that the color of cards you have in your hand will dictate which track you can build on, connecting cities. Once everyone knows how to connect cities, explain the destination cards and turn order.

Link to Video Tutorial.

Link to Ticket To Ride on Amazon.

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